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Wednesday, 12 August 2015

Knowing when it's time to start again.

I made a game with Unity3d. It was called Elev8tion and it was entertaining and did really well during a testing phase with my friends. But it had problems. It frame skipped some of the time and became unplayable if my phone wanted to do other things in the background.

It was down to too much Garbage Collection. I won't go into what that is but it's not a good thing for games. I had no idea when I went head first into making the game, and because I made fast progress over a short time, careful planning went out of the window.

So , I couldn't unravel the labyrinth of scripts and functions to make it right. It was too messy , too inefficient and unreadable. I had to concede that if i was to make this right , I had to start again.

So I did. I planned properly (or much better at least) , used some recommended techniques I hadn't used before such as object pooling. Now I have a much more stable and efficient game. I feel much better about it , so much so that i've renamed it Super Elevation. High hopes indeed. It should be ready for release very soon.

So , thank you to Carlos Wilkes for his FREE LeanPool asset for Unity. It saved the day for me.

https://sites.google.com/site/carloswilkes/lean/lean-pool


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Orange Loft Studio.
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